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Feel your opponent out before smashing
him with a superior Imperial army
Many people seem to feel that attacking in castle is generally
a futile effort and should be avoided at all costs. I don't agree.
I tend to take the same view that you don't always need to kill the TC right away, and that in general attacking
in castle can be a good thing, you've just got to know what you're doing and evaluate the situation.
With that in mind, today I bring you my version of the castle probe. In this attack you need to do several things:
1. Advance to castle in less than 20 minutes, with as many villagers as possible (i.e. on water maps build boats
like a madman)
2. Build DIVERSE buildings... but stable first.
3. Have a lot of guys on wood initially in castle
Ok basically here is how it goes. You castle... you've already gotten the armor upgrade for knights, double bit
axe and gold mining. Grab two-three woodchoppers and immediately tc your wood.
Instead of getting wheelbarrow build 2-3 villagers out of your TC and have them build a TC on your stone (preferably
as near to your gold as possible so your goldies have a place to run).
Produce 2-3 knights from your stable, several spearmen from your barracks and a couple of archers from your range.
Use your forward builders to first build a siege workshop, then another Town center. Hopefully your scout is still
alive... if he's not oh well... Grab the scout and knights and run them towards your enemy's town.
You're looking for unprotected villagers ... preferably those on gold first, then wood. If you spot the tc, go
ahead and run towards it but if the villagers go to garrison run away. If they don't kill 1-2 and then run. Your
opponents not that stupid. Run your knights around and around your opponents town looking for villagers that aren't
garrisoned ...and stay away from the tc until you spot villagers going back to work.
If you see any pikes (you probably will) run away. That's a basic knight rush. Now here is part B... while doing
this continue to spend all your food on more villagers(you don't need to spend any on military except a little
for spearmen since you're buildings archers and siege mostly).
You've spotted pikes ... move your archers and spearmen for opponents knights (upgrade to crossbow please) and
siege at them ... which should absolutely slaughter the pikes at least. Proceed to smash stuff ... tc if its close,
military buildings if its not. Don't spend too much on military.
Keep building more tcs and villagers and now really start to put them on food (25 mins into game). Keep those knights,
which hopefully are still alive, running around and harassing villagers.
Spend little or no more on military (except maybe a couple of knights for siege), build a castle somewhere between
you and your opponent, preferably where he'd have pass through to counter-attack with the same units that beat
your attack off. Build villagers and more villagers and imperial ASAP.
Now attack in imperial with whatever your civ does best, I suggest paladins but whatever works for you. Essentially
your goal is to disrupt not to kill in castle while preparing yourself for a strong imperial.
Use Trebs to smash his buildings and keep expanding your economy, if your mini-map doesn't look like its covered
with your color you're not building enough villagers, tcs, buildings etc.
Obviously I've omitted almost all the economy, and buildings in here.. refer to earlier strats for that.
This will only work in conjunction with my previous strats on economy ... if you screw up your villager distribution
too much (realizing that on this strat you're initially incredibly skewed towards wood, needing only enough food
for Villagers, Crossbow, a couple of knights, a couple of spearmen, and some upgrades) or don't build enough TCs
you could be toast.
Executing this strat is something like 80% economic.
Counters to this:
Walls and imperial jump: if he's got trebs before you do you might be in trouble, then again maybe not especially
on a big map where your superior economy will have time to equalize and destroy his military. Just remember to
wall and run.
Feudal Rush: MAYBE, if well executed and you don't play too well.
Things that shouldn't work:
Big Castle Attack: Four TCs in your initially area smash anything except siege, and he shouldn't have much siege,
its very expensive as far as gold/wood goes... the resources we've been harassing.
- This strat is courtesy of DaRq_DarkJihad and
taken from the AoK Heaven's Forum. Please visit DaRq_DarkJihad's web page at http://users.michweb.com/~kurtfm/darq.
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Other
Strats

Light Cav Rush - Talon explains why the Light Cav Rush can be used to
disrupt your enemies economic boom.
On the Road to "Expert" - What are some of the essential steps
needed to get yourself on the road towards being an "expert"? Some essential lessons are detailed here.
Sun Tsu's Art of War - For many centuries the basic thoughts of Sun Tsu have
been used to establish military tactics. Learning them could improve your gameplay.
What do you think of DaRq_DarkJIhad's
"castle probe" and its effectiveness? Jump here to discuss it in the Knight's
Forum.
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