Home


Joining


Forum

Chat

Staff

Links

   

Task assignment can be a big factor in your matches

Now that you've started making enough villagers, its time for you to learn what and how many villagers you need on each resource.

In general for a flexible "formless" strategy, As you start castle you should have about 2/5 on food, 2/5 on wood, and 1/5 on gold (but the goldies only started right when you clicked to upgrade to feudal) IE with the standard 30, when you start castle you want 6 on gold, 12 on wood and 12 on food. MAKE SURE YOU RESEARCHED GOLD MINING (also research double bit axe and horse collar) or you're going to be way short when you need it.

As you add more villagers put them on gold first (and some on wood/food always, but most on gold till you're villagers approximately fit the next ratio), then stone.

In mid castle when you start mining stone, you should have about ¼ of your villagers on gold, 1/4 wood, and 3/8 food, with about 1/8 on stone for castles. IE with 50 villagers, you want 18 on food, 13 on wood, 13 on gold, and 6 or 7 on stone. This should give you enough resources to produce a mixed army, pump more villagers, as well as eventually age advance and research techs.

Try not to go too much off this formula unless you're going hardcore anti-units (pikemen/skirmishers), which is not recommended, except against dumb enemies who only send archers or knights. If you do you're going to find you have 2000 wood in the bank, or 1500 stone when you only need like 100 of each.

As you start to imperial, you want to move more to gold because those imperial techs are expensive. Remember the GOAL is to have the resources you need to research things, but you want all your resources as close as possible to 0. Realistically you want a couple hundred in reserve, so if you're resources read like 300 of each your perfect. If you've got more you're NOT using them properly-- either produce something with them or shift villagers OFF that resource.

Obviously the exceptions are age advancements and saving for elite units.

So to recap: Try and balance your villagers, but realize that like ROR stone isn't quite as useful as gold/food/wood so don't put as many villagers on that.

- This strat is courtesy of DaRq_DarkJihad and taken from the AoK Heaven's Forum. Please visit DaRq_DarkJihad's web page at http://users.michweb.com/~kurtfm/darq.

Other Strats

Light Cav Rush - Talon explains why the Light Cav Rush can be used to disrupt your enemies economic boom.

On the Road to "Expert" - What are some of the essential steps needed to get yourself on the road towards being an "expert"? Some essential lessons are detailed here.

Sun Tsu's Art of War - For many centuries the basic thoughts of Sun Tsu have been used to establish military tactics. Learning them could improve your gameplay.




Do you agree or disagree with DaRq_DarkJIhad's villager task assignments, and what would you do differently? Jump here to discuss it in the Knight's Forum.

 

Copyright 1999 by Aristotle's Knights Age of Kings Academy. Material may be reproduced for personal keeping only, and information on this site may be linked from other sites. All opinions expressed on this page are the opinions of their owners and don't necessarily reflect the thoughts of the Aristotle's Knights on a whole.

This page designed using Symantec Visual Page v. 2.0