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Age Time isn't as much of a fact
in AoK as it was in RoR, AoE
In Age of Empires and Rise of Rome, Age times were everything.
In AOK with the Advent of the attacking town center they are not. Though it seems many people avoid it, I think
the dock boom is even MORE viable in AOK than it was in ROR on watery maps.
Delaying your feudal and/or castle and building more villagers and boats can be a powerful strategy on some maps.
The name of the game is the ripple effect. More villagers earlier means more resources later means more villagers
later too.
It's like dropping a little rock vs. a big rock into a pond. The little rock is the rush and the big rock is the
boom. Initially it takes more effort to lift and throw the big rock, and even then the ripples from both rocks
are nearly the same. But as the ripples go out farther they also spread faster from the bigger rock, and in the
end that big rock moves a whole lot more water.
What this means in AOK is that a good strategy can be delaying your feudal or ESPECIALLY castle to boom more.
To do this you start with your initial villagers, but make sure to loom at the very last second, you want more
vils working early. Put everybody after your initial 7 vils on Wood, and build a second lumber camp late in dark.
Get that dock up ASAP and pump boats, preferably to ocean fish.
Make a second and a third dock and pump boats from those as well. Feudal when you get enough resources, but try
to do it fairly quickly. Hopefully you're bigger than your opponent, but even if you're not you should be soon.
Keep pumping those boats.
Here's the trick now that's different from a regular boat boom. Once feudal, get wheelbarrow and double bit axe
and make some more villagers and generally keep expanding as long as possible. You want to feudal at a decent time
because at a certain point, going feudal and getting the economic upgrades is more valuable than the extra villagers.
Also you can have some kind of defense. If somebody else castles start your castle upgrade (and make some spearmen),
otherwise try to target your castle for 21-22 minutes with 60-70 villagers and boats.
The key here is the ripple effect. If your opponent can't equalize in time (by killing more villagers than the
difference between) you have the advantage (just like the boom in ROR) but in AOK with rush defenses its all that
much harder.
It seems like Castle booming is in vogue today with many players. Even if they manage to equalize the number of
villagers with multiple tcs and mad booming in castle, the ripple effect will ensure that your 70 villagers that
came earlier in feudal and dark are worth much more than his 70 that just started gathering.
The moral is Time is irrelevant, boom like mad until you know you can't get away with it anymore.
Don't do this on a map like highland or Arabia you'll get maimed. On the other hand on a map like Migration or
Islands boom for all you're worth.
By the same token this ripple effect means falling behind early is catastrophic.
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This strat is courtesy of DaRq_DarkJihad and taken from the AoK Heaven's Forum. Please visit DaRq_DarkJihad's web
page at http://users.michweb.com/~kurtfm/darq.
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Other
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Light Cav Rush - Talon explains why the Light Cav Rush can be used to
disrupt your enemies economic boom.
On the Road to "Expert" - What are some of the essential steps
needed to get yourself on the road towards being an "expert"? Some essential lessons are detailed here.
Sun Tsu's Art of War - For many centuries the basic thoughts of Sun Tsu have
been used to establish military tactics. Learning them could improve your gameplay.
What do you think about DaRq_DarkJihad's
ideas on booming in AoK? Jump here to discuss it in the Knight's Forum.
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